![]() The point of this comment? Some of the people who ask for challenges, also want to feel very powerful when doing it and are too dependant on specific weapons to get the job done. meanwhile, here I am deliberately taking the Paris Prime and the Nikana for when the Wolf pops up so I can fight him. something that got harder when he started appearing with his three allies everytime (that were alson invulnerable for as long as the Wolf was active).Īnd funny enough, these were vets that bragged about being able to do endless missions in the void prior the conversion of keys to relics. but then many of the people who wanted this sort of challenge complained that he kept appearing when "they didn't have the best weapons for it" or because they could only fight him by camping on top of a box or something. Everyone wanted a challenge, even the vets. I felt like I had to just to not get knocked around.īut honestly that nightwave revealed something rather ugly about the community. Hell I would even try to melee him while always being on the move. That and I'm fairly certain Shield-Gating wasn't a thing yet. ![]() He took time, dedication and would ABSOLUTELY kick your ass if you weren't careful. He was memorable because he was the first enemy I fought that felt like a proper boss. ![]() (That and his minions had some KILLER napalm) You couldn't anticipate him, so you had to be ready! That made him notable! Wolf of Saturn Six made you THINK, with negative Headshot modifiers, immunity to both Status AND Warframe Abilities while being able to throw out powerful attacks? Especially because he could show up anywhere at anytime? ![]() I don't care for Void Angels because they're essentially slaughtered in seconds. I don't want "stronger enemies", I want enemies of note to have lasting power. However, enemies like Wolf of Saturn Six? He was THREATENING and I loved it! If you've killed Level 500 Enemies by disabling their AI, the only difference at Level Cap is just how much bullets they take.ĭisable Armor/Shields and forget they exist. Precisely why I find Level Cap Steel Path to be a pointless achievement. Първоначално публикувано от Drago:disliked the the pointless nature of bullet sponge for the sake of bullet sponge Grind is a constant, but only if it's reward is worthwhile. I could find myself hating these missions VERY quickly.)Īt a certain point, players WILL get so good that they say "I want to do better, I want more to fight" and when that need isn't met in any capacity? Especially when players make their own challenges? (Which is very polarizing and VERY unadvised. Forcing the player with a decree saying "Do something else, moron."Ģ) Inflate the stats and design the mission so that these powers are otherwise pointless or just outright required. The biggest issue I find is that if we're all gonna find ways to cheese the game into oblivion, DE has to do one of two things to counter that:ġ) Remove said abilities or weaken them. However, I'd like to assume we can look back on that and see what went wrong. Trials have their own problems, no debate there. Nightmare mode, the buttons also drained your energy making most player teams feel they had to have Trinity Energy Vampire or burn energy drops constantly. Trials were a good idea, but if you want engaging play they never had that. ![]() Each plan will allow you to make 5 friendly Clems to help you out in missions.Първоначално публикувано от Drago:Funny, "press a button and the room is gone"? had less stance there than find some folk to stand on buttons while one or two other players actually get to play. Quickly the most popular Specter in the game is the ClemSpecter You can get a Specter of everybody’s favorite Grineer by completing the Male of Couple Of Words quest, or the weekly mission to help Clem. You can also get the plans for other Distribute Specters by cleaning out a Distribute team that attempts to hunt you down in one of yourmissions This is random, nevertheless, so can be hard to skill. If you do not have one, this is the quickest way to get a ensured Specter plan. Specters can also be earned through the Distributesystem When you join a Distribute and reach the first tier with them, you will have access to their Distribute Specter plan for 2500 Standing. Cosmic– Hard and Nightmare Rescue missions– makes a single Specter.Force– Medium, Hard and Nightmare Rescue missions– makes 3 Specters.Phase– Easy, Medium and Hard Rescue missions– makes 5 Specters.Vapor– Easy and Medium Rescue missions– makes 10 Specters. ![]()
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